Header Graphic
Message Board > Reusing Hard Surface Models Creating Variants
Reusing Hard Surface Models Creating Variants
Login  |  Register
Page: 1

Guest
Guest
Jul 15, 2025
5:02 AM
In the fast-paced world of 3D modeling games, artists are constantly looking for ways to optimize production pipelines while still delivering visually stunning results. One effective method of achieving this is by reusing hard surface models and creating variants using decals and UV mapping techniques. This approach is not only cost-efficient but also creatively empowering, especially in the development of 3D game assets, 3D game environments, and props 3D models.
Whether you’re working on a futuristic sci-fi shooter or a gritty post-apocalyptic survival game, hard surface modeling is an integral part of your workflow. In this blog, we’ll explore how you can breathe new life into existing car 3D model, 3D vehicle modeling, and other assets through advanced decal application and clever UV manipulation — all while streamlining asset creation for immersive 3D environment modeling.


Post a Message



(8192 Characters Left)


www.milliescentedrocks.com

(Millie Hughes) cmbullcm@comcast.net 302 331-9232

(Gee Jones) geejones03@gmail.com 706 233-3495

Click this link to see the type of shirts from Polo's, Dry Fit, T-Shirts and more.... http://www.companycasuals.com/msr